Sight Wards take away from the game. Players shouldn't be able to light up an entire map with vision. I see in a lot of championship games that they load up the entire map at start by purchasing a bunch of Sight Wards. Now that both sides can see it removes the random fog of war factor from the game and then becomes more like a boring micro managed chess match where everyone gets to consider their next move.

This kind of turns it into a free style turn based RPG at this point.

The game becomes more random and intuitive without vision. Realizing that you've just...
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